FAQ – English


Q: What is Yggdrasil?

A: In Norse Mythology, Yggdrasil is the tree of life that connects the nine known worlds. On this Minecraft server, it is the name of the server itself.

Q: What are the nine worlds that Yggdrasil connects?

A: Jotunheim (survival), Asgard (survival), Alfheim (AskyBlock), Vanaheim (?), Midgard (Creative), Muspellheim (Plots), Svartalfheim (?), Nieflheim (The End), and Helheim (Nether)


Q: How does one travel between the worlds in Yggdrasil?

A: One uses the portals found in Spawn or hidden elsewhere in some of the worlds. Or … one gathers the material to construct the preferred vessel for travelling: The TARDIS.

Q: What is a TARDIS?

A: From Wikipedia: “The TARDIS is a fictional time machine and spacecraft in the British science fiction television programme Doctor Who […]”

The TARDIS lets one travel between the worlds instead of using portals.

Q: My portal isn’t working?

A: One needs to slap a sign onto one’s portal with “[mv]” on line two and “world_nether” on line three. See example.

Q: Are there other methods of travelling?

A: One can travel to other players in the same world as one self by using the “/tpa <player>” (teleport authorise) command. The player to whom one wishes to travel, must then do “/tpaccept” to authorise the teleport action or “/tpdeny” to deny it. If nothing is done, the /tpa request times out after 120 seconds.

Of course, one can simply use one’s legs.

Q: Can one set a home?

A: Yes, using the command “/sethome [name]” where the optional name is a short description of the location, e.g. “/sethome island”. Later, one can easily travel to one of these stored homes by using the command “/home [name]“, e.g. “/home island” to instantly move back to that location.

Note: there is a 10 coins cost associated with using the “home” command.

Also note: a player can have a maximum of three homes.

  1. Other destinations
    1. Bredablik
    2. Trelleborg
  2. Travelling
    1. Teleportation
    2. TARDIS
  3. Mobs
  4. Building
  5. Pets
  6. Plug-ins
  7. Behaviour (code of conduct)